The game system
uses the following menu options:
Pike and Shot System Main Screen:
With the following options,
Creating, Opening, Saving, Duplicating and Deleting of Army List and Order
of Battle Files, which are the heart of the database used by the system to
manage and moderate your miniature collections and table-top wargames.
Create Army List General Officer - File:
The Army List
represents of database of General Officers and Combat Units. Various
historical lists have been prepared as companions to the basic system to
reflect the composition of different forces engaged in particular battles or
campaigns. The basic system comes pre-loaded with two army lists. The Order of
Battle represents a database of General Officers and Combat Units selected
from two or more army lists that you wish to engage in a table-top wargame
With the following options,
Environmental conditions, Army Initiative, Scouting, Naming of Armies and
Battle, presetting Formations, Fatigue, Ammunition and Reserve and Flank
Forces. Army Initiative
and morale is a barometer of an army's relative combat worthiness in
comparison to its opponent. It is affected by the individual combat units
relative strengths, fatigue and morale condition and active General Officers
leadership and tactical qualities. If one army's morale is sufficiently low
and lower than its opponent, then the result will be the progressive
reduction in individual combat units morale status. However this downward
spiral can be slowed and even reversed by the arrival of friendly off-table
reserves, or improvement in individual units fatigue and morale levels.
With the following options, Issue Orders, Engineering, Movement, Fire, Close Combat, Rally and End of Turn Phases,
and Command and Control features, including reviewing command structures, by
commands or individual units or officers, Reassignment of individual
officers or combat units, Issuing of combat orders, reviewing Army
Initiative and current Victory Status comparisons.
Each game turn,
which represents fifteen minutes of real battle action, is sub-divided into
the following phases: Each phase is sequential such that engineering should
be performed before movement, which is before fire action and so on.
During this phase available combat units can engage in light field engineering tasks, which might include demolition, light construction and incendiary action. Units that perform engineering tasks may be prohibited from formation changes and fire action, and may typically incur fatigue loss.
will affect a commands ability to engage in different forms of combat,
individual unit initiative relates directly to the units commanding officers
direct orders. General Officers can directly influence a combat units
effectiveness during engineering, movement, fire, combat, rally and end of
turn phases. The positioning of General Officers becomes an important aspect
of combat, however, placing any officer in harms way may ultimately result
in his untimely injury or loss. General Officers may suffer minor, serious,
or mortal wounds and may be captured in combat.
With the following options, Next-Day Victory Status
(which represents the final losses and adjustment to experience and morale), Resetting of Order of
Battle (to pre-battle status) and Reconstitution of Army Lists (which
returns next-day losses etc., to parent army list).
This option calculates either the current [available at any point in the course of the game] or end of battle victory status of the two opposing sides, suggesting the level of victory for one side or the other. The end of battle option also automatically calculates the numbers of returning wounded and missing during the immediate aftermath of battle. The numbers of returning wounded and missing can sometimes alter the victory status. For example, a Pyrrhic victory for one side can sometimes be changed to a minor victory for the other side, or major victories can be reduced to minor victories or vice versa.
Purchasing Tactical Systems